and All-staff Skillshops
Our Keynotes and All-staff
Skillshops have two things in common -- audience involvement and humor.
Hour long, half-day and full-day presentations actively role model
body/brain based theories and teaching methods. Prior to each presentation,
the event organizer selects specific Learning Outcomes based upon
the interests, readiness and skill-level of the target audience. These
outcomes are then pursued in the most vibrant and engaging ways using
body/brain-based methods. Following each presentation, a motivational
Body/brain Branches Program can be offered, reinforcing key concepts
and encouraging further discovery, application, sharing and celebration.
Our goal is to inspirit learning and promote creative collaboration.
of Teaching and Learning -- Alive!
(One hour to full-day
A cascade of brain research suggests effective ways of exciting,
speeding and deepening learning and retention for all ages and learning
styles. Educators utilizing these scientific discoveries are experiencing
spellbinding results. Corporate trainers employing body/brain-compatible
methods are documenting huge savings, in some cases reducing training
time by 50% while achieving the same or better learning results. A
virtual global learning revolution is occurring with a multitude of
teachers revitalizing their practice. What exactly is body/brain-compatible
learning? How does it look? How does it feel? Most important, how
does one adapt these methods to their classroom? Join us for a highly
engaging session, modeling these enriching methods while learning
the biology of the body/brain they enhance. Whether you sit and watch,
or choose to get involved, experience an intriguing array of easy,
natural, engaging sensory-motor activities that make body/brain-compatible
(Choose the outcomes
you want to pursue based upon your group's
needs, readiness, and
the time allocated for the presentation.)
· Identify effective
ways of creating optimal physical, mental, emotional, and social learning
states needed before higher levels of thinking and learning occurs.
· Shift learning
from the reactive amygdala and areas of the sub-cortex to the reflective
frontal regions of the brain designed for creativity and critical
· Show how neurons,
DNA, dendrites, axons, synapses, and neurotransmitters (e.g., dopamine,
serotonin, GABA, cortisol, etc.) work within the body/brain to create
learning and memory.
· Acquire handy ways
of gathering immediate feedback designed to meet student needs.
· Arouse the 'attentional'
brain (without drugs) by engaging the reticular activation system.
· Enhance motivation
by building pleasure/reward circuits within the body/brain.
· Design a lesson
that best facilitates learning given our understanding of body/brain
· Extend memory by
engaging positive emotions and the implicit muscle-memory system.
· Expand learning
and reduce stress by creating coherent energy though heart/brain entrainment.
· Locate a rich network
of body/brain-based teaching and learning resources worldwide.
· Strengthen student's
visual, auditory and body-in-space systems vital to learning.
· Discover what goes
wrong and natural (non-drug) ways of correcting learning disorders.
· Recognize and accommodate
student's preferred learning styles - especially the hard to reach.
· Engage the multiple
intelligences (all eight ways of knowing), giving all learners ways
· Shift learning
from internal to external focus, thereby capturing and keeping student
· Shift classroom
management away from teacher-directed discipline towards shared responsibility.
· Balance classroom
routines with creative spontaneity to achieve dynamic, not chaotic
· Create learning
celebrations to further encode learning experiences into long-term
· Assess the results
using research-based, body/brain-compatible teaching and learning
(Grades Pre-K to18) (One
hour to three hour sessions)
The Shake, Rattle and
Grow! program teaches students how to activate their brain and
energize their body naturally, without drugs. Gifts Worth Sharing!
explores unique learning styles and how students can develop their
potential. Enough is Enough! discourages tobacco use. All programs
are highly interactive, humorous and celebratory with students frequently
invited on stage to role model their confidence and learning skills.
Follow-up classroom activities reinforce the wellness and learning
concepts being taught.
Student assemblies provide
an effective way of introducing body/brain-based learning to a school
for ages 0.01 to 120.1) (One to two hours)
Invitation: You are
invited to our Free Family Fun Learning Festival -- starring
unborn fetuses and infants in their natural brilliance. toddlers at
their height of learning perfection. pre-school age children who have
mastered the ease and naturalness of learning. school-age children
and teenagers who are discovering learning authenticity. and all adults
interested in current body/brain research and learning.
Enjoy many novel activities
showing how to expand brain connections -- sharpen focus -- heighten
attention -- boost learning potential -- build and preserve memory
-- make learning effortless and fun -- energize your body/brain -
tap your preferred learning style - engage multiple intelligences
- discover brain-boosting foods - find out what can go wrong and how
to correct learning problems - and create a nurturing home that enhances
learning. Whether you sit back and watch, or actively participate,
you will leave feeling refreshed and equipped with learning skills
needed to excel in this fast-changing world.
Babies and Early Childhood
(Ages 0.01 to 5.91) (One hour to full-day sessions)
Marvel at the magnificence
of early childhood development. Discover what parents and childcare
providers can do to capitalize on the phenomenal body/brain growth
of our youngest learners. Shape the child's learning potential. Lay
down neuro pathways using movement patterns that wire the whole body/brain,
building the capacity to learn.
Starting before pregnancy,
learn what parents can do to produce brighter babies --what precautions
need to be taken, exercises performed, thoughts entertained, and nutrients
After birth, learn how to
enrich the environment to maximize body/brain development. Hard wire
the brain with early activities that follow a developmental timetable.
Utilize the power of play to build mental abilities. Stimulate sensory-motor
development and vestibular system enhancement to improve the child's
ability to take in knowledge. Learn how to promote language development,
early reading, writing and math. At the same time boost self-confidence
and nurturing for the child and care provider as well.
to keynotes at conferences) (5 to 15 minutes segments)
Invigorate your audience
with a spirited movement sequence that captures the essence of body/brain-compatible
learning while teaching the neurobiology from which these effective
practices are derived. Perfect before keynotes, the Boogie is an instant
mood enhancer and attention booster. People may observe or participate
in the progressive series of movements that build group trust and
camaraderie. The Boogie routine is totally original, instantly engaging,
and humorous too. It is not a set of energizers taken from a typical
trainer's handbook, nor clever skits or magic tricks that entertain
people. Now with catchy rhymes (see Boogie Lyrics) added
to the rhythm, the Boogie adds 'hip' to 'lip' further delighting people.
afternoon or evening too) (Suggested time, 45 minutes)
Embody whole body/brain
learning. Before breakfast, put on your spandex and get pumped. Feel
energized whether you work to achieve your aerobic target heart rate,
or come in and observe. Enjoy state-of-the art, whole body/brain-based
learning, using intriguing gestures that teach wellness ideas related
to enhanced learning. Topics include: neurobiology, nutrition, exercise,
sleep, dreams, stress and feeling management, responsible communication,
environmental sensitivity, sensory and vestibular enhancement, memory
creation and learning celebration. Concepts volunteered from participant's
subject areas (e.g., Math, Communications, Science, Geography, Health,
Computers, etc.) are put to movement.